
- #Dolphin emulator memory card size mod
- #Dolphin emulator memory card size software
Added an analog "Restore All" in Restore Mode (overwriting is supported). Moved "Backup All" to Backup Mode (press R/1 when in Backup Mode). Ability to select SD Gecko slot in GameCube mode (just like Wii mode SD/USB prompt). Animated icon alongside several (minor) graphical improvements. Changed some text that may confuse the user. Fixed SD Gecko when inserted/swapped at slot selection screen in GameCube mode. (read considerations sections for more info) Card initialization was wrong all the way, wich lead to savegames of the same game of different region or those that shared similar filenames (Twilight Princess and WindWaker) to not work properly. Disabled _sector_erase() check when raw restoring as some unofficial cards seem to have problems with it. Changed button presses for single savegame delete to prevent unvoluntary savegame deleting. Added libogc fix for a bug in card.c (the bug didn't affect GCMM, it was fixed in 1.4b, but I didn't change card.c). #Dolphin emulator memory card size software
Fixed bug in card.c that prevented correct block freeing when deleting a file and only was fixed by using the memory card on official software (the wii/gamecube save manager or probably also games). Fixed bug in card.c that prevented writing to the last block of the memory card, preventing restoring a savegame that would fill the memory card (thanks to undergroundmonorail). Thanks to DakuTree for reporting and Antidote for fixing. Bug affected Timesplitters 2, probably Timesplitters 3 too. Fixed bug in card.c that prevented correct backup/write of saves with same filename but different case. Zephiles pointed this out and the changes have been merged with some little extra tweaks. #Dolphin emulator memory card size mod
dragonbane0 made a mod of version 1.4c with folder selection and alphabetical sorting. Added SD2SP2 support ("released" as beta, no official release made). This happens in Wii's gamecube mode, I don't know if gamecube has the same behavior. It is adviced to have an autoexec.dol available (swiss recommended). Note: When using SDLOADER it is recommended to run Swiss, as returning to SDLOADER will break it (selection bar will be red) and dol loading will not work. 2.- If not, GCMM will try to load autoexec.dol in fat device used in GCMM. 1.- If there is a reboot stub (PSOLOAD/SDLOADER), GCMM will return to it. If SD Gecko is selected then it's slot can be selected. Holding A or Z while booting will prompt if you want to use SD2SP2 or SD Gecko. If there is none GCMM will ask for SD Gecko location (slot A or B) Fixed bug in card.c which prevented some saves sharing filename characters not being restored (paper mario).
Thanks tueidj for your patches all these years!
Adopted libogc's latest changes to card.c, no longer needs system.h. Merged carstene1ns changes to compile with latest libraries. Fixed bug in libogc's card.c preventing to correctly write from block 1024 onwards in 2048 block cards (right now needs modified libogc to compile and work, since we aren't using our own card.c/h anymore). Reworked raw restore/read functions (they hopefully work correctly now for all memory cards).
RAW read/restore functions use a lot less memory (lead to problems in recent builds with 2048 block memory card). Merged DacoTaco's changes to make GCMM compatible with libogc 2.3.1, not needing to have a local copy of card.c/h. Background is changed depending on fat device being used (gamecube). WII/GC: added Dark mode theme (as a separate dol file). Support for command line paramenters in both wii and gamecube (use Swiis cli files for gamecube). Show current device (wiisd/wiiusb/sdgecko/sd2sp2/gcloader/no device) in main screen. When running device selector follow on screen instructions to know when you can safely insert/remove a device. Devices can be swapped without rebooting GCMM now. Using custom card.c and card.h (again) since libogc2 is missing some functions. Changed to libogc2 to fix bug in sd2sp2 mounting when it has already been mounted once (even on another dol file) without rebooting. Several card fixes thanks to Extrems and libogc2!. Shows savegame information, alongside animated Icon and Banner!. Front SD, FAT32 USB device (wii), SDGecko (wii/gamecube), SD2SP2 and GCLoader (gamecube) support. Wiimote and GameCube controller support. Restores memory card raw images from RAW/GCP/MCI format. Backups and restores savegames into GCI format.